To support them, send in Marines or Goliaths (strong antiaircraft rockets) that will deal with an enemy air force. A big group of tanks can destroy infantry and buildings in a blink of an eye. In the Siege Mode, it deals great area-of-effect damage and has a quite long range.
They work well both for attack and defense. Siege Tanks should be the basic units of any assault team. However, with time, you'll notice that they are too delicate compared to other units. Initially, large groups of Marines are enough to carry out nearly any operation. While attacking, you have many useful units at your disposal. Try to place them on a hill and have an SCV nearby for repairs (or for constructing temporary fortifications) as well as a Science Vessel for detecting cloaked enemies. The former destroy aircraft and fast enemies, while the latter decimate any other units. This allows you to secure the area around the base without endangering your army.Ī group of Marines and a Siege Tank is a deadly and cheap combination. Their special ability is the possibility to plant hidden landmines. You can also rely on producing Vultures which are very fast and can use the hit-and-run tactic. In this way, hostiles won't break into your base and you'll protect your workers and production buildings. Playing this faction, you should build many Supply Depots and Bunkers around your base. Turrets detect hidden enemies and have powerful antiaircraft rockets.
Starcraft brood war terran build order full#
Two enemies full of Marines can stop most enemies. An SCV can build Bunkers in which footmen can hide and fire on the enemy. Strong defense is the strength of the terrans. An unrepaired building will eventually be destroyed in this way. Terran buildings, in turn, begin to burn when severely damaged. They use small amounts of resources but it's still cheaper than recruiting a new unit. The vast majority of terran units are vehicles that can be repaired by SCVs. In their base version, they can't be healed in any way (Medic is added in the Brood War expansion). Terran armies are divided in an important way. Also, the base will be larger and you'll have to increase its defensiveness accordingly. It's a good idea to erect more than one structure or a given type to speed up the process. Scientific research takes place in special buildings and their extensions. This faction can invent many technologies that enhance basic unit types. This ability proves useful when you don't have enough minerals to erect a new Command Center but you still want to shorten the mineral transportation time - you just have to move the base closer to the raw material deposits. You can also lift the misplaced constructions or completely rearrange the entire base if need be. Every such building has its own set of engines and can therefore be transported to a new spot, for example, when you want to evacuate a base during a hostile attack or to move it closer to the frontline. The special ability of many terran structures is the ability to move to another place (Lift). Most terran installations can be simply moved to another spot.